The open world and questing makes it an RPG technically, but it always feels incomplete. They tried to turn it into an action RPG, it's not turn-based, it's open-world, it's slightly button mashy. Then they went through a period of throwing everything at the wall with spinoffs, including the recent Stranger of Paradise that's basically DMC/Ninja Gaiden branded as FF (from the Ninja Gaiden team.)ġ4 is the MMO everyone talks about as the best FF of all time, and I just can't get into it even though I wish I could.ġ5 was truly strange. Like Robert said, from FF1-FF13, gameplay was traditional turn-based (or a sort of real-time/turn-based hybrid.) 13 was strange, different, not quite traditional but still generally turn-based. I remember being hyped for 13.I know to temper expectations But from the little we have seen XVI looks more like a spinoff than anything related to mainline FF, new number or not. We haven't seen enough to decide, but it looks like a linear action adventure with DMC combat instead of an actual RPG. And given its current success, it's easy to forget that Final Fantasy XIV had to be completely remade before becoming the juggernaut MMO that we know today.
Both Final Fantasy XIII and Final Fantasy XV endured varying degrees of development hell, with the projects being rebooted multiple times between them. #FF16 /NoRHCp8p7A- FINAL FANTASY XVI June 2, 2022Ĭompared to the development cycles of the most recent mainline Final Fantasy titles, this is surely a good sign.
We have received word from producer Naoki Yoshida and director Hiroshi Takai. From our perspective, the RPG's already shaping up brilliantly - and having a whole year to polish things further sounds perfect. Final Fantasy XVI looked fantastic in its latest trailer, which was shown during last night's State of Play broadcast. Final Fantasy XVI director Hiroshi Takai has confirmed that the game is "fully playable from start to finish" and that the development team is now focused on "optimisation and brush-up" ahead of the summer 2023 release window.